New pages

Jump to navigation Jump to search
New pages
Hide registered users | Hide bots | Show redirects

5 September 2026

  • 21:1721:17, 5 September 2026 Portfolio, Economy and Gameplay (hist | edit) [16,748 bytes] Andrew.gore (talk | contribs) (Created page with "= Portfolio, Economy and Gameplay = == Introduction == This article puts the club management side of the game into the background as it will purely look through the lens of playing as a portfolio manager. In this game, users can accumulate digital assets by making trading decisions on club and player influence. Clubs and players will experience varying levels of success in the game, which will affect their value and the amount of SVC (the in-game currency) payouts...")
  • 21:1621:16, 5 September 2026 Portfolio Economy and Gameplay (hist | edit) [16,748 bytes] Andrew.gore (talk | contribs) (Created page with "= Portfolio, Economy and Gameplay = == Introduction == This article puts the club management side of the game into the background as it will purely look through the lens of playing as a portfolio manager. In this game, users can accumulate digital assets by making trading decisions on club and player influence. Clubs and players will experience varying levels of success in the game, which will affect their value and the amount of SVC (the in-game currency) payouts...")

22 July 2026

  • 22:0322:03, 22 July 2026 Player Influence Pricing (hist | edit) [10,181 bytes] Andrew.gore (talk | contribs) (Created page with "== The simple explanation == This article explains the initial price used when Soccerverse makes Player Influence available for sale. It does not describe the later player-to-player market price, which is set by orders in the Influence market. When Soccerverse offers Player Influence for sale, the initial price is based on an estimate of the regular wage payouts that one unit of that Influence could receive over the remainder of the player's modelled career. The calcu...")
  • 22:0122:01, 22 July 2026 Country Multiplier (hist | edit) [5,680 bytes] Andrew.gore (talk | contribs) (Created page with "== What the multiplier does == A country multiplier helps place clubs from different domestic football systems onto one global scale. It is applied after a club has been positioned within its own country and absolute division using points per game. <pre> Global club score = country-and-division score × (country multiplier ÷ 100) </pre> A multiplier of 100 leaves the country-and-division score unchanged. A lower value reduces it before all clubs are scaled into the f...")
  • 21:4621:46, 22 July 2026 Player Rating Calculation (hist | edit) [13,194 bytes] Andrew.gore (talk | contribs) (Created page with "# How Player Ratings Are Calculated > Draft for review. This article separates the easy explanation from the full technical detail. It describes the current `player_ratings_v2` and `baseratings` calculations found in the Soccerverse source repositories. ## The simple explanation Every player has four skill ratings: - **Goalkeeping** - **Tackling** - **Passing** - **Shooting** A player's **overall rating is their highest skill rating**. It is not an average of all fo...")

18 June 2026

  • 10:2010:20, 18 June 2026 Club Fundraising (hist | edit) [9,673 bytes] Andrew.gore (talk | contribs) (Created page with "Influence Fundraising is a mechanism in Soccerverse that allows a '''club''' to issue '''new influence''' and sell it to users in exchange for '''SVC''' (Soccerverse Coin). The SVC raised goes directly into the club's balance, strengthening its finances. In return, contributors receive the newly-created influence, which gives them voting power and a claim on future income payouts. Fundraising is exclusive to '''club influence''' — player influence cannot be diluted....")

12 June 2026

  • 14:3014:30, 12 June 2026 Player Morale - Concerns (hist | edit) [9,505 bytes] Andrew.gore (talk | contribs) (Created page with "== Summary == This page explains the '''Player Morale''' system in Soccerverse, including the three morale states (happy, concerned, unhappy) and how the daily '''Morale Checker''' works. It details when and how agents can set a player to ‘unhappy’ as leverage against the manager (e.g. to maximise SVC payouts), and the conditions that trigger ‘concerned’ status. == Morale States == A player can have morale in one of three states: * '''Happy''' * '''Concerned'''...")