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This roadmap explains what the three eras are with a brief explanation of each one.  
This roadmap explains what the three eras are with a brief explanation of each one.  
== Era 1 ==


The first era is to deploy the game world and have it up and functioning in a sustainable and healthy way.  This also creates a demand side for SVC, the in-game currency.
The first era is to deploy the game world and have it up and functioning in a sustainable and healthy way.  This also creates a demand side for SVC, the in-game currency.
== Era 2 ==


The second era is to bring out more the trader side of the game.  This will open up the game to potentially millions of players worldwide.  This also creates the supply side for SVC.
The second era is to bring out more the trader side of the game.  This will open up the game to potentially millions of players worldwide.  This also creates the supply side for SVC.


== Era 3 ==
The third era is when the soccerverse team is happy that the game is in a state where control of the game can be handed over to the community.  This will be achieved through open sourcing the code, allowing users to run their own game nodes and giving up the ability to change the game and its rules, which puts the game in its final state. Users will be able to build their own apps and tools on top of the soccerverse ecosystem.
 
The third era is when the soccerverse team is happy that the game is in a state where control of the game can be handed over to the community.  This will be achieved through open sourcing the code, allowing users to run their own game nodes and putting the game in its final state before giving up the ability to change the game and its rules. Users will be able to build their own apps and tools on top of the soccerverse ecosystem.


== The Roadmap ==
== The Roadmap ==


Soccerverse is currently in era 1 and now moving into era 2.
Soccerverse is currently in era 1 and now moving into era 2.
=== Roadmap Key ===


{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="KEY"
{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="KEY"
Line 36: Line 32:
| style="color: blue;" | BLUE || style="color: black;" | Features
| style="color: blue;" | BLUE || style="color: black;" | Features
|}
|}
*The items listed in green are Era 1 and have now been completed.
*The items listed in orange are Era 2 and are currently been worked on.
*The items listed in red are Era 3
In addition there will also still be new game features developed alongside the Era work. These are currently listed in blue but they do not yet have any defined work start dates. The community will be engaged to help decide the priority of these features and how they will work.
Note:
*The timelines are subject to change for any of the Era work or the new game features.
*These are the start dates of when the work will begin, not the completion dates.
=== The schedule ===


{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 1"
{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 1"
|-
|-
! colspan="6" style="background-color: #f2f2f2; color: black;" | Season 1
! colspan="6" style="background-color: #f2f2f2; color: black;" | Season 1 - 2025
|-
|-
! style="background-color: #f2f2f2; color: black;" | Jan
! style="background-color: #f2f2f2; color: black;" | Jan
Line 95: Line 103:


{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 2"
{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 2"
|-
! colspan="6" style="background-color: #f2f2f2; color: black;" | Season 2 - 2025
|-
! style="background-color: #f2f2f2; color: black;" | Jul
! style="background-color: #f2f2f2; color: black;" | Jul
! style="background-color: #f2f2f2; color: black;" | Aug
! style="background-color: #f2f2f2; color: black;" | Aug
Line 102: Line 113:
! style="background-color: #f2f2f2; color: black;" | Dec
! style="background-color: #f2f2f2; color: black;" | Dec
|-
|-
| style="color: green;" | SEASON 2 DEPLOY || || || || || ||
| || || || || || style="color: orange;" | '''SEASON 3 DEPLOY'''
|-
|-
| || || || || || ||
| || || || || style="color: orange;" | Testing of end of season logic ||
|-
|-
| || style="color: green;" | Chat revamp v2 - include extra channels || || || || ||
| || || || || style="color: orange;" | Players retiring ||
|-
|-
| || style="color: green;" | Economy number tuning || || || || ||
| || || || || || style="color: red;" | Open source the game code
|-
|-
| || style="color: green;" | Mobile first UX revamp || || || || ||
| || style="color: orange;" | Portfolio Management || || || || ||
|-
|-
| || style="color: green;" | New user onboarding funnel || || || || ||
| || style="color: orange;" | SVC payout calculator || || || || ||
|-
|-
| || || || || || ||
| || style="color: orange;" | Chat revamp v2 - include extra channels || || || || ||
|-
|-
| || style="color: orange;" | Player Loans || || || || ||
| || style="color: orange;" | Economy number tuning || || || || ||
|-
|-
| || style="color: blue;" | Champ Manager Style Commentrary || || || || ||
| || || style="color: orange;" | Mobile first UX revamp || || || ||
|-
|-
| || style="color: blue;" | Audio Commentry || || || || ||
| || || || style="color: orange;" | New user onboarding funnel || || ||
|-
|-
| || style="color: green;" | Score Centre || || || || ||
| || || || style="color: orange;" | Bloomberrg Screen || || ||
|-
|-
| || style="color: orange;" | Customized AI-generated news || || || || ||
| || || style="color: orange;" | Match Engine Improvements || || || ||
|}
 
 
{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 3"
|-
|-
| || style="color: blue;" | Friends List || || || || ||
! colspan="6" style="background-color: #f2f2f2; color: black;" | Season 3 - 2026
|-
|-
| || style="color: blue;" | User Watch List || || || || ||
! style="background-color: #f2f2f2; color: black;" | Jan
! style="background-color: #f2f2f2; color: black;" | Feb
! style="background-color: #f2f2f2; color: black;" | Mar
! style="background-color: #f2f2f2; color: black;" | Apr
! style="background-color: #f2f2f2; color: black;" | May
! style="background-color: #f2f2f2; color: black;" | Jun
|-
|-
| || style="color: blue;" | Player Watch List || || || || ||
| style="color: red;" | Comprehensive APIs & Developer Support: || || || || || ||
|-
|-
| || style="color: blue;" | Club Watch List || || || || ||
| style="color: red;" | Support UGC content and Tool building || || || || || ||
|-
|-
| || style="color: blue;" | AI Assistant Manager || || || || ||
| || style="color: red;" | Tune economy and payouts using game parameter tool || || || || ||
|-
|-
| || style="color: blue;" | Internaional Managers || || || || ||
| || style="color: red;" | Enable club SVC fundraising || || || || ||
|-
|-
| style="color: orange;" | Player influence cost updates || || || || || ||
| || style="color: red;" | Remove transfer market restrictions || || || || ||
|-
|-
| style="color: blue;" | Community Building on APIs || || || || || ||
| || || style="color: red;" | SV team give up ability to change game parameters || || || ||
|-
|-
| style="color: blue;" | Achievement System || || || || || ||
| || || || || style="color: red;" | Users running game nodes || ||
|-
|-
| style="color: blue;" | Leaderboard version 2 || || || || || ||
| || || || || || style="color: red;" | Nirvana
|}
|}




{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 3"
{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="New Features"
|-
! colspan="6" style="background-color: #f2f2f2; color: black;" | Features
|-
! colspan="6" style="background-color: #f2f2f2; color: black;" | (Note: These features currently have no work start date)
|-
! style="background-color: #f2f2f2; color: black;" | Feature
! style="background-color: #f2f2f2; color: black;" | Status
|-
| style="color: blue;" | Player Loans || style="color: green;" | Done
|-
| style="color: blue;" | Champ Manager Style Commentrary ||
|-
| style="color: blue;" | Audio Commentry ||
|-
| style="color: blue;" | Score Centre ||
|-
| style="color: blue;" | Customized AI-generated news ||
|-
|-
! colspan="6" style="background-color: #f2f2f2; color: black;" | Season 3 - 2026
| style="color: blue;" | Friends List ||
|-
|-
! style="background-color: #f2f2f2; color: black;" | Jan
| style="color: blue;" | User Watch List ||  
! style="background-color: #f2f2f2; color: black;" | Feb
! style="background-color: #f2f2f2; color: black;" | Mar
! style="background-color: #f2f2f2; color: black;" | Apr
! style="background-color: #f2f2f2; color: black;" | May
! style="background-color: #f2f2f2; color: black;" | Jun
|-
|-
| style="color: red;" | Comprehensive APIs & Developer Support: || || || || || ||
| style="color: blue;" | Player Watch List ||  
|-
|-
| style="color: red;" | Support UGC content and Tool building || || || || || ||
| style="color: blue;" | Club Watch List ||  
|-
|-
| || || || || || ||
| style="color: blue;" | AI Assistant Manager ||  
|-
|-
| style="color: red;" | Tune economy and payouts using params || || || || || ||
| style="color: blue;" | Internaional Managers ||  
|-
|-
| style="color: red;" | SV team give up parameter control || || || || || ||
| style="color: blue;" | Friendlies ||  
|-
|-
| style="color: red;" | Enable club SVC fundraising || || || || || ||
| style="color: blue;" | Reputation System ||  
|-
|-
| style="color: red;" | Remove transfer market restrictions || || || || || ||
| style="color: blue;" | Achievement System ||  
|-
|-
| style="color: red;" | Users running game nodes || || || || || ||
| style="color: blue;" | Leaderboard version 2 ||  
|-
|-
| || || || || || ||
| style="color: blue;" | UI end of season improvements ||  
|-
|-
| || || || || || ||
| style="color: blue;" | Europa league ||  
|-
|-
| style="color: blue;" | Football Stadium Enhancements || || || || || ||
| style="color: blue;" | Qualifiers - all champions cups ||  
|-
|-
| style="color: blue;" | Sponsorships (for when the game is populated) || || || || || ||
| style="color: blue;" | Football Stadium Enhancements ||  
|-
|-
| style="color: blue;" | Real-time manager action || || || || || ||
| style="color: blue;" | Real-time manager action ||  
|}
|}


=== Roadmap Key ===
*The items listed in green are Era 1 and have now been completed.
*The items listed in orange are Era 2 and are currently been worked on.
*The items listed in red are Era 3


In addition there will also still be new game features developed along side the Era work. These are currently listed in blue and in the July 2025 column. The community will be engaged to help decide the priority of these features and how they will work.


=== Nirvana ===
An understanding of what the game will look like once this roadmap has been completed can be found by reading the following article on the soccerverse wiki:
[[Trading,_Economy_and_Gameplay#Adding Value to the Game Assets|Adding Value to the Game Assets]].  We call this state 'Nirvana'.


An understanding of what the game will look like once this roadmap has been completed can be found by reading the following article from the soccerverse wiki.
At this point the game will have all the core values of true blockchain gaming as defined by the Xaya Project; a fully on-chain, decentralized, provably fair and trustless game, that is fully run and owned by the community.
Trading, Economy and Gameplay - Soccerverse Wiki

Latest revision as of 17:54, 31 August 2025

Soccerverse Roadmap - Era 1 to Era 3

Introduction

Soccerverse will evolve over time from what it is now and this evolution will happen through three stages or eras.

This roadmap explains what the three eras are with a brief explanation of each one.

The first era is to deploy the game world and have it up and functioning in a sustainable and healthy way. This also creates a demand side for SVC, the in-game currency.

The second era is to bring out more the trader side of the game. This will open up the game to potentially millions of players worldwide. This also creates the supply side for SVC.

The third era is when the soccerverse team is happy that the game is in a state where control of the game can be handed over to the community. This will be achieved through open sourcing the code, allowing users to run their own game nodes and giving up the ability to change the game and its rules, which puts the game in its final state. Users will be able to build their own apps and tools on top of the soccerverse ecosystem.

The Roadmap

Soccerverse is currently in era 1 and now moving into era 2.

Roadmap Key

KEY Description
GREEN Completed
ORANGE Era 2 / Essential
RED Era 3
BLUE Features
  • The items listed in green are Era 1 and have now been completed.
  • The items listed in orange are Era 2 and are currently been worked on.
  • The items listed in red are Era 3

In addition there will also still be new game features developed alongside the Era work. These are currently listed in blue but they do not yet have any defined work start dates. The community will be engaged to help decide the priority of these features and how they will work.

Note:

  • The timelines are subject to change for any of the Era work or the new game features.
  • These are the start dates of when the work will begin, not the completion dates.

The schedule

Season 1 - 2025
Jan Feb Mar Apr May Jun
SEASON 2 DEPLOY
Testing of end of season logic
GAME LAUNCH
1000 improvements
1000 improvements
New languages: Japanese, Turkish, Indonesia
Home screen
Notifications
Ingame popup message
Player loans (backend)
Community hub
Community ultras
Implement season 1 user feedback
A.I. Transfers
Cash injection to clubs
Champions cup qualifiers
Cup winners cup
Add new players logic
Calculate player changes
Jobs board
Player influence cost updates
Community Building on APIs


Season 2 - 2025
Jul Aug Sep Oct Nov Dec
SEASON 3 DEPLOY
Testing of end of season logic
Players retiring
Open source the game code
Portfolio Management
SVC payout calculator
Chat revamp v2 - include extra channels
Economy number tuning
Mobile first UX revamp
New user onboarding funnel
Bloomberrg Screen
Match Engine Improvements


Season 3 - 2026
Jan Feb Mar Apr May Jun
Comprehensive APIs & Developer Support:
Support UGC content and Tool building
Tune economy and payouts using game parameter tool
Enable club SVC fundraising
Remove transfer market restrictions
SV team give up ability to change game parameters
Users running game nodes
Nirvana


Features
(Note: These features currently have no work start date)
Feature Status
Player Loans Done
Champ Manager Style Commentrary
Audio Commentry
Score Centre
Customized AI-generated news
Friends List
User Watch List
Player Watch List
Club Watch List
AI Assistant Manager
Internaional Managers
Friendlies
Reputation System
Achievement System
Leaderboard version 2
UI end of season improvements
Europa league
Qualifiers - all champions cups
Football Stadium Enhancements
Real-time manager action


Nirvana

An understanding of what the game will look like once this roadmap has been completed can be found by reading the following article on the soccerverse wiki: Adding Value to the Game Assets. We call this state 'Nirvana'.

At this point the game will have all the core values of true blockchain gaming as defined by the Xaya Project; a fully on-chain, decentralized, provably fair and trustless game, that is fully run and owned by the community.