Roadmap: Difference between revisions

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This roadmap explains what the three eras are with a brief explanation of each one.  
This roadmap explains what the three eras are with a brief explanation of each one.  
== Era 1 ==


The first era is to deploy the game world and have it up and functioning in a sustainable and healthy way.  This also creates a demand side for SVC, the in-game currency.
The first era is to deploy the game world and have it up and functioning in a sustainable and healthy way.  This also creates a demand side for SVC, the in-game currency.
== Era 2 ==


The second era is to bring out more the trader side of the game.  This will open up the game to potentially millions of players worldwide.  This also creates the supply side for SVC.
The second era is to bring out more the trader side of the game.  This will open up the game to potentially millions of players worldwide.  This also creates the supply side for SVC.


== Era 3 ==
The third era is when the soccerverse team is happy that the game is in a state where control of the game can be handed over to the community.  This will be achieved through open sourcing the code, allowing users to run their own game nodes and giving up the ability to change the game and its rules, which puts the game in its final state. Users will be able to build their own apps and tools on top of the soccerverse ecosystem.
 
The third era is when the soccerverse team is happy that the game is in a state where control of the game can be handed over to the community.  This will be achieved through open sourcing the code, allowing users to run their own game nodes and putting the game in its final state before giving up the ability to change the game and its rules. Users will be able to build their own apps and tools on top of the soccerverse ecosystem.


== The Roadmap ==
== The Roadmap ==


Soccerverse is currently in era 1 and now moving into era 2.
Soccerverse is currently in era 1 and now moving into era 2.
=== Roadmap Key ===
{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="KEY"
|-
! style="background-color: #f2f2f2; color: black;" | KEY
! style="background-color: #f2f2f2; color: black;" | Description
|-
| style="color: purple;" | PURPLE || style="color: black;" | Era 1
|-
| style="color: orange;" | ORANGE || style="color: black;" | Era 2
|-
| style="color: red;" | RED || style="color: black;" | Era 3
|-
| style="color: blue;" | BLUE || style="color: black;" | Features
|}
*The items listed in purple are Era 1 and have now been completed.
*The items listed in orange are Era 2 and are currently been worked on.
*The items listed in red are Era 3
In addition there will also still be new game features developed alongside the Era work. These are currently listed in blue but they do not yet have any defined completion dates. The community will be engaged to help decide the priority of these features and how they will work.
Note:
*The timelines are subject to change for any of the Era work or the new game features.
*These are the completion dates, completed by the end of that month.
=== The schedule ===


{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 1"
{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 1"
|-
|-
! colspan="6" style="background-color: #f2f2f2; color: black;" | Season 1
! colspan="6" style="background-color: #f2f2f2; color: black;" | Season 1 - 2025
|-
|-
! style="background-color: #f2f2f2; color: black;" | Jan
! style="background-color: #f2f2f2; color: black;" | Jan
Line 34: Line 56:
! style="background-color: #f2f2f2; color: black;" | Jun
! style="background-color: #f2f2f2; color: black;" | Jun
|-
|-
| || || || || || style="color: green;" | '''SEASON 2 DEPLOY'''
| || || || || || style="color: black;" | '''SEASON 2 DEPLOY'''
|-
|-
| style="color: green;" | '''GAME LAUNCH''' || || || || ||
| || || || || style="color: black;" | Testing of end of season logic ||
|-
|-
| || style="color: green;" | 1000 improvements || || || || ||
| | <span style="color: purple;">'''GAME LAUNCH'''</span> <span style="color: green;">(Done)</span> || || || || ||
|-
|-
| || || style="color: green;" | 1000 improvements || || || ||
| || <span style="color: purple;"> 1000 improvements</span> <span style="color: green;">(Done)</span> || || || || ||
|-
|-
| || || style="color: green;" | New languages: Japanese, Turkish, Indonesia || || || ||
| || || <span style="color: purple;"> 1000 improvements</span> <span style="color: green;">(Done)</span> || || || ||
|-
|-
| || || style="color: green;" | Home screen || || || ||
| || || <span style="color: purple;"> New languages: Japanese, Turkish, Indonesia</span> <span style="color: green;">(Done)</span> || || || ||
|-
|-
| || || style="color: green;" | Notifications || || || ||
| || || <span style="color: purple;"> Home screen</span> <span style="color: green;">(Done)</span> || || || ||
|-
|-
| || || style="color: green;" | Ingame popup message || || || ||
| || || <span style="color: purple;"> Notifications</span> <span style="color: green;">(Done)</span> || || || ||
|-
|-
| || || || style="color: green;" | Player loans (backend) || || ||
| || || <span style="color: purple;"> Ingame popup message</span> <span style="color: green;">(Done)</span> || || || ||
|-
|-
| || || || style="color: green;" | Community hub || || ||
| || || || <span style="color: purple;"> Player loans (backend)</span> <span style="color: green;">(Done)</span> || || ||
|-
|-
| || || || style="color: green;" | Community ultras || || ||
| || || || <span style="color: purple;"> Community hub</span> <span style="color: green;">(Done)</span> || || ||
|-
|-
| || || || style="color: green;" | Implement season 1 user feedback || || ||
| || || || <span style="color: purple;"> Community ultras</span> <span style="color: green;">(Done)</span> || || ||
|-
|-
| || || || style="color: green;" | A.I. Transfers || || ||
| || || || <span style="color: purple;"> Implement season 1 user feedback</span> <span style="color: green;">(Done)</span> || || ||
|-
|-
| || || || style="color: green;" | Cash injection to clubs || || ||
| || || || <span style="color: purple;"> A.I. Transfers</span> <span style="color: green;">(Done)</span> || || ||
|-
|-
| || || || || style="color: green;" | Champions cup qualifiers ||
| || || || <span style="color: purple;"> Cash injection to clubs</span> <span style="color: green;">(Done)</span> || || ||
|-
|-
| || || || || style="color: green;" | Cup winners cup ||
| || || || || <span style="color: purple;"> Champions cup qualifiers</span> <span style="color: green;">(Done)</span> ||
|-
|-
| || || || || style="color: green;" | Add new players logic ||
| || || || || <span style="color: purple;"> Cup winners cup</span> <span style="color: green;">(Done)</span> ||
|-
|-
| || || || || style="color: green;" | Calculate player changes ||
| || || || || <span style="color: purple;"> Add new players logic</span> <span style="color: green;">(Done)</span> ||
|-
|-
| || || || || style="color: green;" | Jobs board ||
| || || || || <span style="color: purple;"> Calculate player changes</span> <span style="color: green;">(Done)</span> ||
|-
|-
| || || || || || style="color: green;" | Player influence cost updates
| || || || || <span style="color: purple;"> Jobs board</span> <span style="color: green;">(Done)</span> ||
|-
|-
| || || || || || style="color: green;" | Community Building on APIs
| || || || || || <span style="color: purple;"> Player influence cost updates</span> <span style="color: green;">(Done)</span>
|-
| || || || || || <span style="color: purple;"> Community Building on APIs</span> <span style="color: green;">(Done)</span>
|}
|}




{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 2"
{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 2"
|-
! colspan="6" style="background-color: #f2f2f2; color: black;" | Season 2 - 2025
|-
! style="background-color: #f2f2f2; color: black;" | Jul
! style="background-color: #f2f2f2; color: black;" | Jul
! style="background-color: #f2f2f2; color: black;" | Aug
! style="background-color: #f2f2f2; color: black;" | Aug
Line 86: Line 113:
! style="background-color: #f2f2f2; color: black;" | Dec
! style="background-color: #f2f2f2; color: black;" | Dec
|-
|-
| style="color: green;" | SEASON 2 DEPLOY || || || || || ||
| || || || || || style="color: black;" | '''SEASON 3 DEPLOY'''
|-
|-
| || || || || || ||
| || || || || style="color: black;" | Testing of end of season logic ||
|-
|-
| || style="color: green;" | Chat revamp v2 - include extra channels || || || || ||
| <span style="color: purple;"> Player Loans</span> <span style="color: green;">(Done)</span>  || || || || || ||
|-
|-
| || style="color: green;" | Economy number tuning || || || || ||
| || <span style="color: purple;"> Implement season 2 user feedback</span> <span style="color: green;">(Done)</span> || || || ||
|-
|-
| || style="color: green;" | Mobile first UX revamp || || || || ||
| || || <span style="color: purple;"> Customized AI-generated news</span> <span style="color: green;">(Done)</span>  || || ||  
|-
|-
| || style="color: green;" | New user onboarding funnel || || || || ||
| || || || <span style="color: orange;"> SVC payout calculator</span> <span style="color: green;">(Done)</span>  || ||
|}
 
 
{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 3"
|-
|-
| || || || || || ||
! colspan="6" style="background-color: #f2f2f2; color: black;" | Season 3 - 2026
|-
|-
| || style="color: orange;" | Player Loans || || || || ||
! style="background-color: #f2f2f2; color: black;" | Jan
! style="background-color: #f2f2f2; color: black;" | Feb
! style="background-color: #f2f2f2; color: black;" | Mar
! style="background-color: #f2f2f2; color: black;" | Apr
! style="background-color: #f2f2f2; color: black;" | May
! style="background-color: #f2f2f2; color: black;" | Jun
|-
|-
| || style="color: blue;" | Champ Manager Style Commentrary || || || || ||
| || || || || || style="color: black;" | '''SEASON 4 DEPLOY'''
|-
|-
| || style="color: blue;" | Audio Commentry || || || || ||
| || || || || style="color: black;" | Testing of end of season logic ||
|-
|-
| || style="color: green;" | Score Centre || || || || ||
| <span style="color: purple;"> Implement season 3 user feedback</span> <span style="color: green;">(Done)</span> || || || || || ||
|-
|-
| || style="color: orange;" | Customized AI-generated news || || || || ||
| || <span style="color: orange;"> Agent changes</span> <span style="color: green;">(Done)</span> || || || || ||
|-
|-
| || style="color: blue;" | Friends List || || || || ||
| || <span style="color: orange;"> Increase player bonuses</span> <span style="color: green;">(Done)</span> || || || || ||
|-
|-
| || style="color: blue;" | User Watch List || || || || ||
| || || <span style="color: orange;"> New V2 App in Beta with community</span> <span style="color: green;">(Done)</span> || || || ||
|-
|-
| || style="color: blue;" | Player Watch List || || || || ||
| || || <span style="color: orange;"> Portfolio Management</span> <span style="color: green;">(Done)</span> || || || ||
|-
|-
| || style="color: blue;" | Club Watch List || || || || ||
| || || <span style="color: orange;"> SVC payout calculator</span> <span style="color: green;">(Done)</span> || || || ||
|-
|-
| || style="color: blue;" | AI Assistant Manager || || || || ||
| || || <span style="color: orange;"> Chat revamp v2 - include extra channels</span> <span style="color: green;">(Done)</span> || || || ||
|-
|-
| || style="color: blue;" | Internaional Managers || || || || ||
| || || <span style="color: orange;"> Economy number tuning</span>  || || || ||
|-
|-
| style="color: orange;" | Player influence cost updates || || || || || ||
| || || <span style="color: orange;"> Match Engine balancing - tactics</span> <span style="color: green;">(Done)</span> || || || ||
|-
|-
| style="color: blue;" | Community Building on APIs || || || || || ||
| || || || style="color: orange;" | New App live || || ||
|-
|-
| style="color: blue;" | Achievement System || || || || || ||
| || || || style="color: orange;" | Mobile first UX revamp || || ||
|-
|-
| style="color: blue;" | Leaderboard version 2 || || || || || ||
| || || || style="color: orange;" | Major app issues fixed || || ||
|-
| || || || style="color: orange;" | Bloomberrg Screen || || ||
|-
| || || || style="color: orange;" | New user onboarding funnel || || ||
|-
| || || || style="color: orange;" | Ability to add remove friends in chat || || ||
|-
| || || || style="color: red;" | GSP (back end game) ready for open sourcing [ready to press the button] || || ||
|-
| || || || style="color: red;" | Comprehensive APIs & Developer Support: || ||
|-
| || || || style="color: red;" | Support UGC content and Tool building || ||
|-
| || || || style="color: red;" | Player rating changes || ||
|-
| || || || || style="color: red;" | Open source front end ||
|-
| || || || || style="color: red;" | SV team running game nodes ||
|-
| || || || || style="color: purple;" | Players retiring ||
|-
| || || || || || style="color: red;" | Tune economy and payouts using game parameter tool
|-
| || || || || || style="color: red;" | Remove transfer market restrictions
|}
|}




{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 3"
{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="Season 4"
! style="background-color: #f2f2f2; color: black;" | Jan
|-
! style="background-color: #f2f2f2; color: black;" | Feb
! colspan="6" style="background-color: #f2f2f2; color: black;" | Season 4 - 2026
! style="background-color: #f2f2f2; color: black;" | Mar
|-
! style="background-color: #f2f2f2; color: black;" | Apr
! style="background-color: #f2f2f2; color: black;" | Jul
! style="background-color: #f2f2f2; color: black;" | May
! style="background-color: #f2f2f2; color: black;" | Aug
! style="background-color: #f2f2f2; color: black;" | Jun
! style="background-color: #f2f2f2; color: black;" | Sep
! style="background-color: #f2f2f2; color: black;" | Oct
! style="background-color: #f2f2f2; color: black;" | Nov
! style="background-color: #f2f2f2; color: black;" | Dec
|-
| || || || || || style="color: black;" | '''SEASON 5 DEPLOY'''
|-
| || || || || style="color: black;" | Testing of end of season logic ||
|-
| style="color: red;" | Open source the game code (GSP) || || || || || ||
|-
| style="color: red;" | Users running game nodes || || || || || ||
|-
| || style="color: red;" | Enable club SVC fundraising || || || || ||
|-
| || style="color: red;" | SV team give up ability to change game parameters || || || || ||
|-
| || || style="color: red;" | Nirvana  || || ||
|}
 
''Note: This gets us to Nirvana by the end of August. However, the last two tasks in here we may want to do later, so Nirvana would also be later. For now we will keep it in August.''
 
 
{| class="wikitable" style="border: 1px solid #000; text-align: center;" caption="New Features"
|-
! colspan="6" style="background-color: #f2f2f2; color: black;" | Features
|-
! colspan="6" style="background-color: #f2f2f2; color: black;" | (Note: These features currently have no work start date)
|-
! style="background-color: #f2f2f2; color: black;" | Feature
! style="background-color: #f2f2f2; color: black;" | Status
|-
| style="color: blue;" | Player Loans || style="color: green;" | Done
|-
| style="color: blue;" | Customized AI-generated news || style="color: green;" | Done
|-
| style="color: blue;" | Champ Manager Style Commentary ||
|-
| style="color: blue;" | Audio Commentary ||
|-
| style="color: blue;" | Score Centre ||
|-
|-
| style="color: green;" | SEASON 3 DEPLOY || || || || || ||
| style="color: blue;" | Friends List ||  
|-
|-
| style="color: green;" | Testing of end of season logic || || || || || ||
| style="color: blue;" | User Watch List ||  
|-
|-
| style="color: green;" | Open game source code || style="color: green;" | Support UGC content and Tool building || || || || ||
| style="color: blue;" | Player Watch List ||  
|-
|-
| style="color: green;" | Players retiring || || || || || ||
| style="color: blue;" | Club Watch List ||  
|-
|-
| || style="color: green;" | Tune economy and payouts using params || || || || ||
| style="color: blue;" | AI Assistant Manager ||  
|-
|-
| || style="color: green;" | Bloomberg Screen || || || || ||
| style="color: blue;" | Internaional Managers ||  
|-
|-
| || style="color: orange;" | SV team give up parameter control || || || || ||
| style="color: blue;" | Friendlies ||  
|-
|-
| || style="color: orange;" | Enable club SVC fundraising || || || || ||
| style="color: blue;" | Reputation System ||  
|-
|-
| || style="color: red;" | Remove transfer market restrictions || || || || ||
| style="color: blue;" | Achievement System ||  
|-
|-
| || style="color: red;" | Users running game nodes || || || || ||
| style="color: blue;" | Leaderboard version 2 ||  
|-
|-
| || || || || || ||
| style="color: blue;" | UI end of season improvements ||  
|-
|-
| style="color: green;" | UI end of season || style="color: blue;" | Football Stadium Enhancements || || || || ||
| style="color: blue;" | Europa league ||  
|-
|-
| style="color: blue;" | euaropa || style="color: blue;" | Sponsorships (for when the game is populated) || || || || ||
| style="color: blue;" | Qualifiers - all champions cups ||  
|-
|-
| style="color: blue;" | qualifiers all continents || || || || || ||
| style="color: blue;" | Football Stadium Enhancements ||  
|-
|-
| style="color: blue;" | Real-time manager action || || || || || ||
| style="color: blue;" | Real-time manager action ||  
|}
|}


=== Roadmap Key ===
=== Nirvana ===
 
An understanding of what the game will look like once this roadmap has been completed can be found by reading the following article on the soccerverse wiki:
*The items listed in green are Era 1 and have now been completed.
[[Trading,_Economy_and_Gameplay#Adding Value to the Game Assets|Adding Value to the Game Assets]]. We call this state 'Nirvana'.
*The items listed in orange are Era 2 and are currently been worked on.
*The items listed in red are Era 3
 
In addition there will also still be new game features developed along side the Era work. These are currently listed in blue and in the July 2025 column. The community will be engaged to help decide the priority of these features and how they will work.
 


An understanding of what the game will look like once this roadmap has been completed can be found by reading the following article from the soccerverse wiki.
At this point the game will have all the core values of true blockchain gaming as defined by the Xaya Project; a fully on-chain, decentralized, provably fair and trustless game, that is fully run and owned by the community.
Trading, Economy and Gameplay - Soccerverse Wiki

Latest revision as of 21:14, 6 April 2026

Soccerverse Roadmap - Era 1 to Era 3

Introduction

Soccerverse will evolve over time from what it is now and this evolution will happen through three stages or eras.

This roadmap explains what the three eras are with a brief explanation of each one.

The first era is to deploy the game world and have it up and functioning in a sustainable and healthy way. This also creates a demand side for SVC, the in-game currency.

The second era is to bring out more the trader side of the game. This will open up the game to potentially millions of players worldwide. This also creates the supply side for SVC.

The third era is when the soccerverse team is happy that the game is in a state where control of the game can be handed over to the community. This will be achieved through open sourcing the code, allowing users to run their own game nodes and giving up the ability to change the game and its rules, which puts the game in its final state. Users will be able to build their own apps and tools on top of the soccerverse ecosystem.

The Roadmap

Soccerverse is currently in era 1 and now moving into era 2.

Roadmap Key

KEY Description
PURPLE Era 1
ORANGE Era 2
RED Era 3
BLUE Features
  • The items listed in purple are Era 1 and have now been completed.
  • The items listed in orange are Era 2 and are currently been worked on.
  • The items listed in red are Era 3

In addition there will also still be new game features developed alongside the Era work. These are currently listed in blue but they do not yet have any defined completion dates. The community will be engaged to help decide the priority of these features and how they will work.

Note:

  • The timelines are subject to change for any of the Era work or the new game features.
  • These are the completion dates, completed by the end of that month.

The schedule

Season 1 - 2025
Jan Feb Mar Apr May Jun
SEASON 2 DEPLOY
Testing of end of season logic
GAME LAUNCH (Done)
1000 improvements (Done)
1000 improvements (Done)
New languages: Japanese, Turkish, Indonesia (Done)
Home screen (Done)
Notifications (Done)
Ingame popup message (Done)
Player loans (backend) (Done)
Community hub (Done)
Community ultras (Done)
Implement season 1 user feedback (Done)
A.I. Transfers (Done)
Cash injection to clubs (Done)
Champions cup qualifiers (Done)
Cup winners cup (Done)
Add new players logic (Done)
Calculate player changes (Done)
Jobs board (Done)
Player influence cost updates (Done)
Community Building on APIs (Done)


Season 2 - 2025
Jul Aug Sep Oct Nov Dec
SEASON 3 DEPLOY
Testing of end of season logic
Player Loans (Done)
Implement season 2 user feedback (Done)
Customized AI-generated news (Done)
SVC payout calculator (Done)


Season 3 - 2026
Jan Feb Mar Apr May Jun
SEASON 4 DEPLOY
Testing of end of season logic
Implement season 3 user feedback (Done)
Agent changes (Done)
Increase player bonuses (Done)
New V2 App in Beta with community (Done)
Portfolio Management (Done)
SVC payout calculator (Done)
Chat revamp v2 - include extra channels (Done)
Economy number tuning
Match Engine balancing - tactics (Done)
New App live
Mobile first UX revamp
Major app issues fixed
Bloomberrg Screen
New user onboarding funnel
Ability to add remove friends in chat
GSP (back end game) ready for open sourcing [ready to press the button]
Comprehensive APIs & Developer Support:
Support UGC content and Tool building
Player rating changes
Open source front end
SV team running game nodes
Players retiring
Tune economy and payouts using game parameter tool
Remove transfer market restrictions


Season 4 - 2026
Jul Aug Sep Oct Nov Dec
SEASON 5 DEPLOY
Testing of end of season logic
Open source the game code (GSP)
Users running game nodes
Enable club SVC fundraising
SV team give up ability to change game parameters
Nirvana

Note: This gets us to Nirvana by the end of August. However, the last two tasks in here we may want to do later, so Nirvana would also be later. For now we will keep it in August.


Features
(Note: These features currently have no work start date)
Feature Status
Player Loans Done
Customized AI-generated news Done
Champ Manager Style Commentary
Audio Commentary
Score Centre
Friends List
User Watch List
Player Watch List
Club Watch List
AI Assistant Manager
Internaional Managers
Friendlies
Reputation System
Achievement System
Leaderboard version 2
UI end of season improvements
Europa league
Qualifiers - all champions cups
Football Stadium Enhancements
Real-time manager action

Nirvana

An understanding of what the game will look like once this roadmap has been completed can be found by reading the following article on the soccerverse wiki: Adding Value to the Game Assets. We call this state 'Nirvana'.

At this point the game will have all the core values of true blockchain gaming as defined by the Xaya Project; a fully on-chain, decentralized, provably fair and trustless game, that is fully run and owned by the community.