{"batchcomplete":"","continue":{"lecontinue":"20250324213121|10","continue":"-||"},"query":{"logevents":[{"logid":20,"ns":0,"title":"Player Influence Pricing","pageid":14,"logpage":14,"revid":238,"params":{},"type":"create","action":"create","user":"Andrew.gore","timestamp":"2026-07-22T22:03:47Z","comment":"Created page with \"== The simple explanation ==  This article explains the initial price used when Soccerverse makes Player Influence available for sale. It does not describe the later player-to-player market price, which is set by orders in the Influence market.  When Soccerverse offers Player Influence for sale, the initial price is based on an estimate of the regular wage payouts that one unit of that Influence could receive over the remainder of the player's modelled career.  The calcu...\""},{"logid":19,"ns":0,"title":"Country Multiplier","pageid":13,"logpage":13,"revid":237,"params":{},"type":"create","action":"create","user":"Andrew.gore","timestamp":"2026-07-22T22:01:11Z","comment":"Created page with \"== What the multiplier does ==  A country multiplier helps place clubs from different domestic football systems onto one global scale. It is applied after a club has been positioned within its own country and absolute division using points per game.  <pre> Global club score = country-and-division score \u00d7 (country multiplier \u00f7 100) </pre>  A multiplier of 100 leaves the country-and-division score unchanged. A lower value reduces it before all clubs are scaled into the f...\""},{"logid":18,"ns":0,"title":"Player Rating Calculation","pageid":12,"logpage":12,"revid":235,"params":{},"type":"create","action":"create","user":"Andrew.gore","timestamp":"2026-07-22T21:46:49Z","comment":"Created page with \"# How Player Ratings Are Calculated  > Draft for review. This article separates the easy explanation from the full technical detail. It describes the current `player_ratings_v2` and `baseratings` calculations found in the Soccerverse source repositories.  ## The simple explanation  Every player has four skill ratings:  - **Goalkeeping** - **Tackling** - **Passing** - **Shooting**  A player's **overall rating is their highest skill rating**. It is not an average of all fo...\""},{"logid":17,"ns":0,"title":"Club Fund Raising","pageid":0,"logpage":10,"params":{},"type":"delete","action":"delete","user":"Andrew.gore","timestamp":"2026-06-18T10:34:08Z","comment":"content was: \"Influence Fundraising is a mechanism in Soccerverse that allows a '''club''' to issue '''new influence''' and sell it to users in exchange for '''SVC''' (Soccerverse Coin). The SVC raised goes directly into the club's balance, strengthening its finances. In return, contributors receive the newly-created influence, which gives them voting power and a claim on future...\", and the only contributor was \"[[Special:Contributions/Andrew.gore|Andrew.gore]]\" ([[User talk:Andrew.gore|talk]])"},{"logid":16,"ns":0,"title":"Club Fundraising","pageid":11,"logpage":11,"revid":220,"params":{},"type":"create","action":"create","user":"Andrew.gore","timestamp":"2026-06-18T10:20:00Z","comment":"Created page with \"Influence Fundraising is a mechanism in Soccerverse that allows a '''club''' to issue '''new influence''' and sell it to users in exchange for '''SVC''' (Soccerverse Coin). The SVC raised goes directly into the club's balance, strengthening its finances. In return, contributors receive the newly-created influence, which gives them voting power and a claim on future income payouts.  Fundraising is exclusive to '''club influence''' \u2014 player influence cannot be diluted....\""},{"logid":15,"ns":0,"title":"Club Fund Raising","pageid":0,"logpage":10,"revid":215,"params":{},"type":"create","action":"create","user":"Andrew.gore","timestamp":"2026-06-17T16:03:16Z","comment":"Created page with \"== Summary == Fund Raising is a governance-based mechanism in Soccerverse that allows clubs to issue '''new influence''' and sell them to users in exchange for '''SVC''' (Soccerverse Coin). The raised SVC goes directly into the club's balance. Contributors receive newly created influence, gaining voting power and a claim on future payouts. Fund raising is exclusive to '''club influence''' \u2014 player influence cannot be diluted. == Why Fund Raise Exists == Fund raise serv...\""},{"logid":14,"ns":0,"title":"Player Morale - Concerns","pageid":9,"logpage":9,"revid":210,"params":{},"type":"create","action":"create","user":"Andrew.gore","timestamp":"2026-06-12T14:30:16Z","comment":"Created page with \"== Summary == This page explains the '''Player Morale''' system in Soccerverse, including the three morale states (happy, concerned, unhappy) and how the daily '''Morale Checker''' works. It details when and how agents can set a player to \u2018unhappy\u2019 as leverage against the manager (e.g. to maximise SVC payouts), and the conditions that trigger \u2018concerned\u2019 status.  == Morale States == A player can have morale in one of three states: * '''Happy''' * '''Concerned'''...\""},{"logid":13,"ns":0,"title":"Influence Issues","pageid":8,"logpage":8,"revid":166,"params":{},"type":"create","action":"create","user":"Andrew.gore","timestamp":"2026-03-04T13:03:49Z","comment":"Created page with \"== Issues - affecting Club SVC payouts ==  === Immediate Issues ===  * No manager * Low / negative balance * League position ''(bottom half of table)'' * Players unhappy * Overpaid players  <div style=\"background:#f8f9fa; border:1px solid #aaa; padding:10px; margin:10px 0;\"> ''Note: '' </div>  === Long term Issues ===  * Old squad * Lots of contracts expiring * Best players being sold (top 3) * In a low league * Not qualifying for continentals * Knocked out of cups early...\""},{"logid":12,"ns":0,"title":"Influence Valuation","pageid":7,"logpage":7,"revid":129,"params":{},"type":"create","action":"create","user":"Andrew.gore","timestamp":"2026-02-21T00:47:57Z","comment":"Created page with \"'''Valuing - for Club influence Buying or Selling'''  A due diligence approach to value a club, looking at; its current situation, market valuation and yields, future potential, health of the current squad, its manager, and who the influence holders are.  == Club Orientation ==  * '''Club ID''', Country, Division * League position (and league size) * Stadium size / fanbase  ; Balance ; Profit / Loss from league matchdays ; Comparison to other teams in the div (Stadium si...\""},{"logid":11,"ns":0,"title":"Roadmap","pageid":6,"logpage":6,"revid":74,"params":{},"type":"create","action":"create","user":"Andrew.gore","timestamp":"2025-08-01T16:13:19Z","comment":"Created page with \"= Soccerverse Roadmap - Era 1 to Era 3 =  == Introduction ==  Soccerverse will evolve over time from what it is now and this evolution will happen through three stages or eras.  This roadmap explains what the three eras are with a brief explanation of each one.   == Era 1 ==  The first era is to deploy the game world and have it up and functioning in a sustainable and healthy way.  This also creates a demand side for SVC, the in-game currency.  == Era 2 ==  The second er...\""}]}}